Goat of Duty is a fast-paced and intense multiplayer first-person shooter, and that’s pretty much all you need to know. No nonsense: no need to master a convoluted metagame, learn different characters, combine skills, strategic team play... just devilish combat arenas, powerful weapons, and fast-paced action. 

My Role

I worked on the soundtrack, recording guitars at Wavemotion Recordings and working with producer Federico Ascari. I also worked on part of the sound design with Lead Sound Designer Paolo Armao and audio integration in Unreal Engine.



The soundtrack is a mix of distorted heavy guitars and gritty synth…plus some random bleat sometimes. :)

Sound Design

I recorded and integrated approximately 280 different bleats for the whole game. I also assisted Paolo Armao in integrating the weapon sound effects and reverb zones in game, tweaking them to achieve the best feedback for the players.