Sound & Music For Games

About

b. 1986, HK.

 

Sound designer and composer focused on videogames, with a strong interest in interactive audio systems and narrative-driven sound design.

Over 10 years of experience working across games, films, trailers, and commercials, with advanced knowledge of middleware and engines such as Wwise, FMOD, Unreal Engine 5, and Unity. My work spans the full audio pipeline, from concept and implementation to mixing and final delivery.

After studying at the Conservatory and earning a degree in Electronic Engineering, I pursued further training in Audio Engineering and Computer Science. This combination of musical and technical education led to my first game projects and eventually to a full-time career in game audio.

In parallel with production work, I collaborate with orchestras and ensembles across Europe, contribute as a guest lecturer at industry events and universities, mentor for the European Music Incubator (EMI) in Tallinn, and teach game audio.

 

Photos by Nonagram